Joyful
Reimagining Jewelry
in the Digital Age
Role
Art director
UX/UI
Tools
Miro
Figma
Date
2021
Info
Jewelry retailers have long relied on traditional marketing and in-store shoppers, even when the rise of digital campaigns was already there. But in 2020, lockdown measures led to a decisive and dramatic shift in the business landscape, and jewelers needed to shift with it.
The closure of brick-and-mortar shops meant that retailers needed to focus on engaging customers in new ways and on new channels. New digital solutions are now a top priority.
In my Master's degree in User Experience Design, we were challenged to imagine a digital solution for local businesses that were at risk due to pandemic measures. This is our proposal.
Joyful
Reimagining Jewelry
in the Digital Age
Role
Art director
UX/UI
Date
2021
Tools
Miro
Figma
Info
Jewelry retailers have long relied on traditional marketing and in-store shoppers, even when the rise of digital campaigns was already there. But in 2020, lockdown measures led to a decisive and dramatic shift in the business landscape, and jewelers needed to shift with it.
The closure of brick-and-mortar shops meant that retailers needed to focus on engaging customers in new ways and on new channels. New digital solutions are now a top priority.
In my Master's degree in User Experience Design, we were challenged to imagine a digital solution for local businesses that were at risk due to pandemic measures. This is our proposal.
.
—Discover
Methods Surveys User interviews Benchmarking
This project started with an initial phase of research and information gathering. In order to validate the problems we made quantitative research through surveys to final consumers and we also conducted several personal interviews to get qualitative information not only from consumers but also from professional jewelers.
We also dug into the jewelry industry to get to know their current challenges and what competitors were doing to face them.
At the end of this phase, we came up with some insights that would be always present in the next phases.
—Define
Methods Target audience User personas User Journey Value proposition canvas Lean canvas
TARGET AUDIENCE
We prioritize the disconnection between retailers and new consumers as one of the main problems, at least in terms of communication. So we targeted a core audience of Generation Z and Millenials.
We needed to meet them to get them closer.
Characteristics
USER PERSONAS
We created user personas for three typical users for Joyful based on our research and the base of users we reached. For this we followed the methodology of extreme users. (If this was a bigger project we would want to validate this with more user interviews.)
Then we created stories and user journeys, where our heroes (Eva, Alberto and Elsa) are facing a problem in getting what they need. Eva needs a pair of earrings, Alberto wants to redesign a family ring and Elsa is looking for a bogger online presence for her business. Using Joyful helped them overcome their problems. Imagining the scenarios helped us empathize with the users, and we could better address the frustrations they would face.
VALUE PROPOSITION
“Joyful helps young consumers who want to buy, design, or repair a jewel in a controlled and reliable environment, through a safe, transparent, and sustainable purchase. Joyful enhances local businesses and their expertise as artisans of metals and gems, a quality that big chains have lost along the way."
Main functionalities:
marketplace, advanced filters, sustainability rating.
*In this phase, we developed methodologies such as "value proposition canvas" and "lean canvas" to better define our proposal, concept, and business model.
—Develop
Methods Competitive analysis Card Sorting Sitemaps User Flows Wireframing Lo-fi prototyping
It was time to set our site out. So we started by developing its architecture of information. For this, after analyzing competitors' structures, we conducted card sorting dynamics with a few participants. This helped us to be more confident about the complex structure our marketplace would need.
At this point, and given the scope of this academic project, we decided to focus only on the b2c half of our site. The limitations of time and resources wouldn't let us develop a quality b2b part. If this project were real, both parts would be essential for the MVP.
Having a sitemap, we developed the user flows our two "consumer heroes" would follow to do their tasks. With that outcome as a roadmap, we moved to Figma to create some black and white wireframes that contained the main structure and information of each step of the flow.
This let us connect a bunch of mid-fi simple prototypes that we could test again with our always helpful participants.
—Deliver
Methods Design system User interface designPrototyping
Time for branding and visuals. We started to build the graphic image of Joyful by setting a color and typographic palette. Electric blue was the accent that would be present in the whole site.
We also chose Apercu, a very clean font for all the texts and important pieces of information. Apercu has also a monospace variant that would be perfect for all the technical data. Roashe, a very ornamental font would give the final stylish point to the interface.
Given that our marketplace would be full of varied imagery from different jewelers, we found it necessary to follow a minimalistic style in all our visuals. That would avoid confusion and would give a tidier look.
To make the design process more efficient, we developed a very first version of Joyful design system in Figma, with typographic scale, buttons, icons, forms, grids, and other useful components and variants, that helped use design screens better and faster.
SCREENS
Desktop home
Category page
Product page
Mobile screens
Filtering
—Learnings & Next steps
This project gave me an understanding that how difficult it is to introduce a digital shift into an established sector such as jewelry. Also the need of considering the touch in consumers but also in jewelers and artisans.
We are aware that from now on, Joyful would need some to take significant next steps such as developing the b2b interface, carrying out a significative user testing, and setting out a Joyful app.
— OTHER PROJECTS
Austral Intrépida —Art direction, Editorial design Book covers —Editorial design ADG-LAUS —Content creation Love me two times, babe —Graphic design Sunday Mag —Editorial design Vieiros App —Digital, Graphic design
© 2022. Míriam R. Seoane
hola@miriamrseoane.com